Drama and
Computers back to index
www.4teachers.org
- This site really needs to be your first stop if you are
new to thinking about the use of technology in the classroom - regardless of
the subject or learning area!
A
New View of the Theatre
-
Presented "Live" by Donald A. Drapeau,
Head, Department of Theatre Arts on August 4, 1997 at Elmhurst College
as part of the TLA pre-conference ATHE Conference titled "Ensuring Your
Future".
ABC Experiment
- Avatar/Body/Collision - an exploration of how technology is changing our
definition of theatre
Active Worlds -
Educational Universe
-
An Virtual Avatar world - designed as an educational
environment. An interesting place to explore.
Adrift
- A multi-location performance spectacle
Ananova
- An experiment in creating a virtual actor - in
this case a news presenter who/that is generated by programming and
text. Ananova is not simply an animated cartoon - she is responding to
the news she is reading. Check out the video.
Animating
the Language Machine: Computers and Performance
-
This paper explores a range of inter-disciplinary
discourses which consider the online writing space as a unique performance
medium with characteristic protocols. Drawing on contemporary performance
theory, literary criticism, and communication theory, the paper proposes
that technologists, academics, and artists are developing a lingua franca
to explore the technical and expressive properties of the new "language
machines" and their hypertextual environments.
A
SITE DEVOTED TO THE STUDY OF SPECTACLE ON THE RENAISSANCE AND BAROQUE
STAGE
-
Recent West End and Broadway
productions such as Phantom of the Opera, Sunset Boulevard, and The Lion
King have become popular, in part, because of their use of technology for
the creation of spectacular effects. Most of the basic techniques used
in the modern theatre were developed or were polished in the sixteenth,
seventeenth and eighteenth centuries. At the beginning of the seventeenth
century opera evolved from a courtly and scholarly activity to a popular
entertainment, in part, because of its use technology for the creation
of scenic spectacle.
ATHEMOO - Association
for Theatre in Higher Education
(Multi-user Object Oriented
Environment)
-
ATHEMOO is a virtual space and professional
community where people interested in theatre come to exchange information,
have meetings and learn about MOO technology and its uses for performance,
teaching, and other classroom projects. The MOO (or MUD) is one of the
earliest interactive environments used on the web - it is just coming into
its own as a classroom tool. The ATHE have implemented an amazing
system that is very simple to use - users can create interactive environments
to explore a range of possibilities. Several experimental productions have
been done, including NetSeduction
and Scaffolding Downs. Try typing @go kimbo
to see a description
of my Virtual Classroom.
Australian
Key Centre for Cultural and Media Policy
- A Key Centre for Teaching and Research of
the Australian Research Council's Centres Program
Providing research, teaching and training programs to assist in developing
informed and innovative cultural and media policies that are appropriate to
our changing needs and circumstances. Some very
interesting abstracts and commentaries - particularly on Cyber
or Techno culture
Australian Network
for Art & Technology
-
...Australia's peak network and advocacy
body for artists working with technology. The role of ANAT is to advocate,
support and promote the arts and artists in the interaction between art,
technology and science, nationally and internationally. Since its inception
in 1985 ANAT has been at the forefront of the movement to position artists
as active participants in the 'information age'. The organisation does
not have a 'venue' (except our online presence) and works closely with
other organisations across Australia and internationally to realise projects.
AWABA
-
Awaba, the online virtual world for Australian
kids. (it is a little over a floppy disk in size)
and execute it. That will install the program and place an icon on your
desktop. Anytime you are online you can double-click that icon to open
up the Awaba virtual world. The first time you enter, you will be a tourist,
but there is a large "Register" button on the top left of the browser which
will let you become a citizen (there is no cost involved). As a citizen
you will have a lot more gestures available to your avatar (an avatar is
the body you wear in a virtual world).
Birmingham Squared
-
A project that brings together Drama students
from 4 schools across the globwe - it began as Birmingham, England meeting
Birmingham, Alabama and began to grow from there. Conducted by Steve
Davis and Ann Parouty (whose compnay "emote" did most of the cyber construction
on the project) - A transnational, Internet based project, Birmingham2
links artists and young people in Birmingham, UK and Birmingham, Alabama.
Working with a range of art forms including drama, writing, photography,
video and music, Birmingham2 puts the Internet through its paces as participants
ask those age old questions - Who am I? What am I? Where am I going?...
And what should I wear?
Bots
at Bot
Spot
-
A collection of interactive agents in
the form of computer programmed "intelligences". Why not try downloading
a small bot program - then engage in a roleplay discussion with it - use
the resultant transcript as a playscript to improvise around. Alice
is a very easy Bot to get to know - download
her and her friends now!.
Brain
Opera
-
The culmination of the Brain Opera
experience is the 45-minute Final Performance. Here, a 3-movement composition
ties together the project's many musical, visual, and textual strands into
a unified tapestry. Three performers shape, select, and interpret precomposed
and audience-created elements, using specially-designed hyperinstruments:
the Sensor Chair (which translates wireless body movement into sound);
the Gesture Wall (a modification of the same instrument from the Mind Forest);
and the Digital Baton (which combines pointing, squeezing/selecting, and
motion sensing). A large curved screen and multiple projectors allows a
constant flow of images to be presented in coordination with the music,
illustrating Minsky's words, providing counterpoint to the music, or illuminating
the actions of the performers. The audience is also invited to dance on
a Sensor Carpet during the Finale, adding sound to the richness and intensity
at the end of the work.
CandT
- (Collar and Tie)
- Cambat
- Cambat is a new word.
Cambat is unique - it's
a verb created through drama, reflecting an aspect of young people's lives
today. And because its a verb the only way to find out what it means is to
experience it - through action. ADV
Security is the fictional Closed Circuit Television Company at the heart of the
meaning of the new word. Click on www.adv-security.co.uk
to transfer to the site where the drama unfolds. However, to the outside world
ADV Security looks like a real CCTV company - only by starting from here do you
know that its all fiction! If
you want to do more than just look at the site read our User's
Notes to discover how the website can be used to create live drama.
This site really is worth a look - any drama teacher could do it on a basic
school network - minimal technical knowledge required - if you can read
instructions you can create something like this yourself.
CATS
- The project aims to develop a system for
creating and evaluating staging models of all sorts of performances in the
theatrical, television, film and advertising industries. The models will be
of use before the production process starts as well as during production.
ChannelP.com
-
CLASSIC PERFORMANCE Check ChannelP's
classic performances from contemporary atists in dance, music, theater,
spoken word and performance art. And stay tuned for an exciting NEW season
on ChannelP.com beginning SEPTEMBER 13, 1999.
Clicking
for Godot
- An article at SALON.COM magazine.
Computers
and Drama
CTHEORY Multimedia
-
An exciting site pushing the limits of
understanding of Art and Performance in a virtual world. Amazing
interactive displays and performances.
Desktop Theater
- Finding connections between gaming, virtual reality, theatre and
performance.
DID ANYONE BRING A WORD OR AN
AX? TOWARDS AN ID THEATER
- by Antoinette LaFarge presented at CAA, 2.13.97 first published on the web at UC-Davis
Digital Arts and Culture (1998)
Digital
Performance Archive (DPA)
-
The Digital Performance Archive (DPA)
traces the rapid developments taking place which combine performance activity
with new digital technologies -from live theatre and dance productions
that incorporate digital projections, to performances that take place on
the computer-screen via webcasts and interactive virtual environments.
The Archive also collates examples of how computer technologies are being
used to create, document or analyse performance - from software applications
for choreography and theatre design to specialist websites, e-zines and
CD-ROMs.
"Divinity
of hell!": Soliloquies, Cutting and Computers
-
A really interesting lesson that attempts
to clarify students understanding of a soliloquoy. Utilises a networked
computer lab. Part of the Folger
Shakespeare Library.
Drama with Digital Puppets - A Grassroots Project (AQUOPS)
- The intent of this project was to expand the electronic portfolio
process through a collaborative interchange between two classes in the same
school. A cycle 3 (grade 5) class supported a kindergarten classroom in
their initiation to ICT through the medium of digital puppets with a view to
eventually creating electronic portfolios.
Dramatic
Structure of Interactive Gaming
- A collection of papers by Jay Chaeyong Yi - a New Media Culture Creator and Thinker
Educational
MUDs List
-
A great list of links to a diverse range
of Educational MUD and MOO environments.
The Educational Puppet Theatre of
Virtual Worlds
- Acronym: PUPPET
- Summary: The objective of the PUPPET project in the field of early
learning is to develop and investigate the value of a new virtual reality
environment, the Virtual Puppet Theatre, (VPT), based on a theoretical
framework of "learning through externalisation" (Scaife &
Rogers, 1996). PUPPET aims at extending the current forms of early learning
through play by developing a range of novel individual as well as
collaborative interactive environments - using a theatre metaphor.
eserver - Cyber
Folder
- We stand often
problematically at the intersection of technology, culture, and nature.
We are creating nature: the boundaries between the virtual and real are
becoming increasingly confused. We're becoming less self-conscious, on the
one hand, of the pretense of our virtual worlds, and, on the other, more
aware of how technology inscribes our conceptions of the natural. We're
still trying to negotiate our way between the artificial, clumsy interface
and the unconscious, fully interactive experience. A
great collection of articles - not necessarily addressing Drama directly but
informed and insightful readers will find plenty to consider.
Florimène
at the Court of Charles I
-
A sampling of the program and Instructions
for downloading Florimène to your computer The Florimène
program is an animated interactive exploration and reconstruction of Inigo
Jones' great court masque. The Web version provides a sampling of the program,
giving the reader a sense of the organization and content of the reconstruction.
The interactive animated version of Florimène may be downloaded
free of charge. The software is provided as a service to the academic community
by students and faculty at the University of Washington, Seattle, WA, U.S.A.
gener8@rts
- DramaWest's own attempt at digital drama - a
"secret" section of the DramaWest website. Use "awesome"
as the password
Glide
- An Interactive exploration of Visual Language
Greek
Comedy in Performance
- Recreating Greek Mask Theatre - A research
project to use VR technologies for imaging ancient theatre artefacts, and to
perform New Comedy with reconstructed masks.
Guide
to Digital Resources 1996-98
-
A collection of links to Digital media
resources.
How
We Became Posthuman:
-
Humanistic Implications of Recent Research
into Cognitive Science and Artificial Life - Dr. N. Katherine Hayles, UCLA
ICT in the Drama
Classroom
- This chapter considers ICT equipment that is probably already in use in
the Drama classroom and that which may be new for Drama.
i.e.VR Home
Page
-
The Institute for the Exploration of Virtual
Realities, i.e.VR, is a newly formed institute within the University Theatre
and the Department of Theatre & Film at the University of Kansas. Its
goal is to explore the uses of virtual reality and related technologies.
InsideOut - drama between
virtual and real
- During the fall 2000, the InsideOut character-centred design paradigm and production were designed in the study project "Drama Between Real and Virtual", tutored by Mika Tuomola. The participant team consisted of Ville Eerikäinen, Sami Haartemo, Sami Haikonen, Hanna Harris, Katri Palomäki, Riikka Pelo, Egon Randlepp, and Simona Schimanovich who are all MA major students at Medialab of Helsinki University of Art and Design.
Intelligent
Agent
-
Since April '96, intelligent agent
has been published as a monthly print newsletter reporting on the use of
interactive media and technology in arts and education. Each issue of our
quarterly magazine will now combine the content of six monthly newsletters.
The expanded ia features a wider and more diverse offering of the latest
in new media. Our website will continue to be a monthly e-zine featuring
reviews, time-based materials, and the FYI section. Webmaster:
This is really a site that needs to be investigated. The articles
really are at the cutting edge of this field. See: Connecting
Bodies In Space - BLAST5DRAMA1:
ART: IS IT STRANGER THAN DICTION? - time
capsule
Internet Theatre
- Internet Relay Chat Theater Productions
-
This is the home of The Hamnet Players.
Dedicated to producing the finest in Cyberchat productions of the World's
greatest theater. The World Premiere of the irc-play "PcBeth"
An IBM clone of Shakespeare's Scottish play
IRDP Independent Radio
Drama Productions Ltd
-
Britain's leading independent producer
of radio drama - a non profit making company. This is an amazing
site with a huge array of useful and innovative resources. Listen
to the Play of the Month
- access an archive of Radio plays, find out about festivals competitions
and other Radio drama related subjects.
Kimbo's Virtual
Drama Classroom
-
The webmaster of the DramaWest site is
also experimenting with Drama in Virtual Environments. You can browse
his construction - if you are brave you can log into the ATHEMOO
as a guest and type @go 3396 -
then you can participate in anything that's happening.
Knitting Factory
Virtual Theatre
-
For want of a better description, I call
this a Virtual Venue.
Life Forms
-
Animation
and Movement Software
-
A character movement tool - interesting
possibilities for dance and movement training. Examples can be found
here
-
these animations are in .MOV format, you'll need the appropriate plug-in.
Innovative
Drama teachers are bound to find applications.
Marlena
Corcoran
-
Writings and musings on computer theatre,
hypertext, art and writing... well worth a look.
Mark
Reaney - Scenographer/Virtual World Builder
metabody.com
-
metabody.com is an abstract of the
CD ROM, Metabody: From Cyborg to Symborg, an exploration of the human
machine interface, robotics, golems, automata and avatars, featuring an
archive of the work of Stelarc.
MetaMOOphosis:
a Visit to the Samsa Home
-
Theatre in a textual environment? This
site explores the possibilities in a MOO and beyond. (Telnet application
recommended)
MUSOFYR
- is an Internet-Based Independent Production Company that merges
traditional artistic collaboration with digital media and
communication. NO
THINKING ALOUD, an internet-based collaborative project, taking a cycle of
poems and adding links to other web-based graphics, video, audio, to
"build a neural net of artistic thought with creative
expressions."
NIDA - National Institute
of Dramatic Art
-
NIDA is the Australian national theatre
school. NIDA provides professional training at a tertiary level for young
people wishing to work in the entertainment industry, including theatre,
film and television, as actors, stage managers, designers, theatre craft
workers, directors, voice and movement teachers, production managers and
playwrights. Be
sure to check out their StageStruck CD-ROM. This tool is a wonderful teaching
and learning device. It allows exploration of movement, space, set
and costume design, script writing and audio components. What makes
it even better is that there is probably already a copy in your school
library as part of the Australia on CDROM collection distributed by DOCITA.
The NIDA website also tells you how to utilise this tool in class - Find
all this under INTERACTIVE PROJECTS in their index.
On
The Net Resources - Education and Training
- A great collection of links to some
really interesting sites that can impact on our thinking about Drama and
IT, eg. NICE: The Narrative Immersive Constructionist/Collaborative
Environments project; TAPPED IN: A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous)
collaboration; ExploreNet: "ExploreNet(tm) is a general-purpose
object oriented, distributed two dimensional graphic-based computational
environment with features to support role-playing games for educational
purposes, and cooperative learning of many kinds."; The Epistemology
and Learning Group: Explores how new technologies can enable new ways
of thinking, learning, and designing;
Open
Stages
- 3D computer modelling of theatre spaces - some
interesting screen shots. The home page for 'open_Stages'
software written by Chris Dyer. It is based on an earlier software
application known as 'virtual_Stages'
Oudeis
-
Going to the limits, data transfer
technology constantly pushing new frontiers, interpreting virtual reality
as an allegory of wanderings in the Net, the wanderings of Odysseus transposed
into Cyberspace, navigating in the World Wide Web. Real actors are transformed
into light, into a virtual reality present in another part of the world;
the audience being present in real space and Cyberspace, and participating
via the use of the Internet.
Our objectives are: to transmit
"The Odyssey" across The Seven Seas within one hour and to bear the hardships
caused by our wanderings through the Net and the intellectual confrontation
necessary for an artistic approach to the Internet as a new media.
Performing
Arts Technology Unit Home Page
-
From the Faculty of Performing Arts at
the University of Adelaide. "The Performing Arts Technology Unit provides
a focus for the Faculty's integration of new technology into teaching,
research and performance."
Pirate Utopia
- a space where technology and performance collide
Play
and Performance in Computer Mediated Communication (1, 2)
-
Contents:
-
General Introduction
-
Spoof, Spam, Lurk and Lag: the Aesthetics
of Text-based Virtual Realities
-
From <Bonehead> to <cLoNehEAd>:
Nicknames, Play and Identity on Internet Relay Chat
-
Curtain Time 20:00 GMT: Experiments
in Virtual Theater on Internet Relay Chat
-
The Performance of Humor in Computer-Mediated
Communication
-
"Technologies of the Self": Michel
Foucault Online
-
Enduring Traditions, Ethereal Transmissions:
Recreating Chinese New Year Celebrations on the Internet
Presence
in Virtual Theatre
-
There are many (potential) applications
of virtual environment technologies and techniques in the world of performing
arts. These range from the initial design stage to the final
performance. The performing arts represent an exaggerated mirror
of reality and many of the tasks within the field are larger than life
versions of everyday activities. Some parallels are more obvious
than others such as collaborative set design. However phases of production
such as the rehearsals are variations on subjects like training,
co-ordination and movement and even therapy. Research of shared virtual
environments (VEs) for the production of theatre shows suggests that theatre
applications have both specific requirements and features for presence.
Principia Cybernetica
-
Principia Cybernetica tries to tackle
age-old
philosophical questions with the help of the most recent cybernetic
theories and technologies. This is the web server of the Principia
Cybernetica Project (PCP), an international
organization. The Project's aim is the computer-supported collaborative
development of an evolutionary-systemic philosophy. To get started, there
is an introduction with
background and motivation, and an overview,
summarizing the project as a whole.
Raymond Interactive Theatre,
Ltd.
-
It's a new approach to computer mediated
entertainment that we hope you'll find refreshing. It is about experience,
so while the following outlines the theory, we suggest the best way to
understand it is to experience it and thus we invite you to come, be our
guest, and try it.
Ray Kurzweil
-
Creator of the Kurzweil synthesiser and
other devices, also author of "The Age of Siritual Machines" - this is
stuff that every conscientious teacher of Drama should be familiar with
- how will we do Drama when our class consists of various interpretations
of CYBORG 77543? These articles also worth seeing -
http://www.penguinputnam.com/kurzweil/
http://www.csp.org/chrestomathy/age_of_spiritual.html
-
A screen saver that writes poetry, a Poet's
Assistant that helps you write poetry (and song lyrics!), and 50 professionally
- designed "poet personalities."
Reconsidering
the medium, composition and the space: movement-based live performance work
incorporating webcast elements
- Live transmission of sound and image
through the internet is increasingly used in contemporary arts not only as a
means of distribution but often as an integral part of works which
incorporate performance and/or live presence elements. Offering a number of
exciting possibilities, this new practice also poses questions and brings
new problems.
The
Resource Center for Cyberculture Studies
- is an online,
not-for-profit organization whose purpose is to research, study, teach,
support, and create diverse and dynamic elements of cyberculture.
Collaborative in nature, RCCS seeks to establish and support ongoing
conversations about the emerging field, to foster a community of students,
scholars, teachers, explorers, and builders of cyberculture, and to showcase
various models, works-in-progress, and on-line projects.
Renaissance Man Home Page
(web archive)
-
The Renaissance Man was a workshop production
incorporating virtual actors and virtual audience into the theatre experience.
(Virginia Tech Theatre Arts) -
Screen
Test: In Space
???
seeb
- 3 dimensional stage designs
Sherry Turkle
-
Author of Life on the Screen and known
as the "cybershrink" Sherry's insights into Identity and Role on the internet
are crucial reading.
Slightly Moving Productions
-
Welcome to Slightly Moving Productions,
a Melbourne-based multimedia and design group dedicated to helping artists,
community groups and other low income and non-corporate organisations find
their way in the field of new media and digital representation.
Stelarc
-
Stuff to really scare teachers and students
- the Technological body - why do we need these inferior and poorly designed
soft bodies - why not download ourselves into the machine? see also this
article http://www.ctheory.com/a29-extended_body.html
-
CONSIDER
a body that must perform in a technological realm where intention and action
collapse with no time to ponder - a body acting without expectation producing
movements without memory ...
Stem Arts (PostHuman
Manifesto)
-
Some interesting speculation about the
Post human movement - what are we destined to become - will physicality
become an unneccessary luxury?
Student
Design and CAD
-
These pages showcase some of the exciting
work done by students employing combinations of traditional and digital
media. Using different platforms and software packages, we are exploring
new means of conveying our ideas and incorporating computer generated imagery
into final productions.
Studio Z
-
Studio Z's purpose is to develop new
plays and promote new levels of cultural exchange through the use of communications
technology.
TADA! - Theatre
As Digital Activity
-
So you wanna a be part of a virtual
theater company? Hate to break it to you, TADA is as real as it gets. We
don't use the web to simulate theater. We use it to create theater. Cuz
real theater is live, baby, and this site's as live as they get. If you
can handle that, check out our three worlds and join us.
Teaching
Early Drama with Modern Technology
-
This page is a resource for those interested
in the teaching of drama with modern technology. See also Abstracts.
The
Adding Machine: VR Theatre
-
Live Theatre Meets Virtual Reality. On
April 18, 1995 the University Theatre of the University of Kansas brought
live theatre to cyberspace through the use of "virtual reality" in a fully
mounted theatrical production.
The Palace
-
A visual chat system that offers some
amazing possibilities for Drama applications . Similar environments can be found at the
Active Worlds site. You
won't find instructions
on how to apply this to Drama - innovation and lateral thought are prerequisites!!
The
Technophobe and the Madman
- A joint project between New York's Frederick Loewe Theatre
and the Rensselaer Polytechnic Institute - claims to be the first Internet-2
Distributed Musical.
THEATRE IN CYBERSPACE:
ISSUES OF TEACHING, ACTING, AND DIRECTING (STEPHEN A. SCHRUM, EDITOR)
- These webpages act as a companion to TICS, where you can get more info: on the authors, from the authors, or on the topics covered in the book. Also available are additional material and photos left out of the original publication. See the Table of Contents below for more information.
Theatre
Solution
-
Technology is revolutionizing the workplace.
The way we work is changing. And the way we work together is changing.
Many companies are re-engineering themselves around projects instead of
hierarchies and geographies. Colleagues in different parts of the world
and from different departments and disciplines are being brought together
to attack problems from many sides.
Towards Software
Agents for Collaborative Narrative Improvisation
- A collection of materials about developments and exploration in the field
of creating software capable of spontaneous interaction and improvisation
with human users.
Towards
Computer Game Studies, Part 1: Narratology and Ludology
TRANS.
- Internet journal for cultural studies is a
platform for the discussion of transdisciplinary initiatives in the areas of
literature, language, libraries and cultural studies. The journal is
published by the Research Institute for
Austrian and International Literature and Cultural Studies (INST) and is
instrumental in INST's work of developing an international structure for
scientific communication. TRANS contains contributions in German, English
and French from INST's programme (No.
0) and from conferences organised by INST and its partner organisations.
TRIAD
- A telepresence performance in Internet
between Helsinki, Tokyo and New York and an interactive website at http://triad.kiasma.fng.fi
V-Learn
-
Shared Virtual Spaces for Learning.
Discover here some environments where you can explore the potential of
Virtual Drama. There are no recipes - you will have to think and
extrapolate and create ways of utilising these tools.
VOID:
Performance
-
VOID has been working with performance
and technology since its first piece in 1990, WE, which was based on Yevgeny
Zamyatin's 1921 sci-fi novel of the same name. This piece was for one performer,
two videos and sound. It used 1920s imagery and mechanical music to evoke
a historical vision of a dystopian future.
VRML Dream
-
The Original VRML Dream project was
a VRML-based theatre production of Shakespeare's A Midsummer Night's Dream.
Its goal was to broadcast a "live" production of the play over the Internet.
The play's characters, sets and props were constructed using VRML 2.0.
Webbed Feats
-
Welcome to the scrapbook for Webbed Feats
presents Bytes of Bryant Park. This site is the culmination of an online
collaboration which began on June 19th, 1997 with the launch of the website
and climaxed on September 17th, 1997 with a world premier performance in
Bryant Park. Webbed Feats is a non-profit organization of artists
devoted to presenting exciting and unique site-specific performances developed
with the participation of the World Wide Web audience.
Welcome to the
Virtual Drama Society
-
The Virtual Drama Society explores the
future of immersive dramatic storytelling -- everything from Chat Theater
to fully immersive, "holodeck"-like VR experiences. This website is designed
to get your input on the future of these forms. Why
Would Anyone Want to Do This? Introduction, Part II: Financial,
Technological, Artistic, and Humanistic Incentives Fully immersive dramatic
environments may make sense financially (if they can be made to work reliably
and if they interest lots of people), but there are many more subtle reasons
for developing them.
Worcester Polytechnic
Institute - Theatre and Theatre Technology Unit
-
Includes information on their Virtual
theatre project, an Interactive Theatre manual and other information.
Discussions of Narratology
and Computer Games
Game Studies - the international
journal of computer game research
http://gamestudies.org
Game Studies is a crossdisciplinary journal dedicated to games research,
web-published 3-4 times a year at www.gamestudies.org. Our primary focus is
aesthetic, cultural and communicative aspects of computer games. Our
mission - To explore the rich cultural genre of games; to give scholars a
peer-reviewed forum for their ideas and theories; to provide an academic channel
for the ongoing discussions on games and gaming.
Marie-Laure Ryan
http://lamar.colostate.edu/~pwryan/narr.htm
Cyberage Narratology: Computers, Metaphor
and Narrative
http://lamar.colostate.edu/~pwryan/abstracts13.htm
Towards Computer Game Studies, Part 1: Narratology and Ludology
Markku Eskelinen
http://www.siggraph.org/artdesign/gallery/S01/essays/0416.pdf
( http://cmc.uib.no/dac98/papers/eskelinen.html
)
LUDOLOGY MEETS NARRATOLOGY:
Similitude and differences between (video)games and narrative.
http://www.jacaranda.org/frasca/ludology.htm
What computer games can and can't do
Paper presented at the Digital Arts and Culture conference in Bergen, August
2nd-4th 2000.
http://www.jesperjuul.dk/text/WCGCACD.html
Computer
Games and Digital Textualities (at the Hypertext kitchen)
Social
Transformations of the Internet: A Study of Social and Textual Dynamics
Game
Culture:
thinking about computer games
Designing
Ubiquitous Computing Games: A Workshop at UbiComp 2001
Play
Research - The Interactive Institute - Sweden
Evaluating
narrative in Multimedia: method, metrics and meaning.
BOOKMARKS - These are yet to be sorted but represent
some of the materials I've been exploring
- A
Brief Introduction to NON-COOPERATIVE GAME THEORY
- A
World Exhilarating and Wrong
- abcexperiment.org
- About
the Institute for Communicating and Collaborative Systems
- Active
Worlds and Education
- ATHEMOO
- Bayside
Technology
- blast
theory
- Brenda
Laurel
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and Other Teachers' Tools
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for Godot
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SIG VW-Theater List Signup
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Consortium HomePage
- Cyberpunk
and the New Myth
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Avatars Book Home Page and Teleport
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Interactive Fiction Page
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Structure of Interactive Gaming
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Puppet Theatre of Virtual Worlds
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Home Page
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with Virtual Theater
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Ezine - opportunities
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Research Center for Artificial Intelligence
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Educational Drama and Presence in a Virtual Environment
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Learning
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Homepage
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Realities Articles This Month
- In
the Beginning was the Command Line
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between Real & Virtual HOMEPAGE
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between Real & Virtual
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Fiction Page
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Way Webcam
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Programmer's Manual - Table of Contents
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- Login
(Lost Cities)
- Ludology
meets Narratology
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in the Virtual Realm of the Sequencer
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about MOOs
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homepage
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Media Knowledge
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of Cybermind
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in Cyberspace From Aristotelian Dramas to Social Fronts
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Utopia - Theatre and Technology
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Players
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Creative Industries
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Walling
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Man Home Page
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A. Bartle Players Who Suit MUDs
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Play Simulation for Teaching and Learning
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Play Simulator Generator
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504 Glossary
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2002 - Flash Homepage
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Place - The Stuff of Legends, Right Boo
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DiPaola - a Body of Work
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Schrum
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and Performance Links
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eMu Papers
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HUB Exploring the Psychology of MMORPGs, MMORPG Research, Cyberculture
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Instructional Use of Learning Objects -- Online Version
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MOOs & Avatars Page
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Panoptic Self
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and Internet(German)
- Theatre
in Cyberspace
- Towards
an Id Theater
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Software Agents for Collaborative Narrative Improvisation - Daniel Walling
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Communities from DigitalSpace
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Video Conferencing in Schools
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Environments
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Performance Bibliography
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3D - Tools
- VLearn
3D Welcome!
- Web-based
simulation generator empowering Teaching And Learning Media in Political
Science
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to Desktop Theater
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Jammer's Review Fair Haven
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